AI Insights · Timothy · July 2022
Top 5 Sandbox Games in the UK: Q2 2022 Performance
Discover the performance of the top 5 sandbox games in the UK during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 sandbox games on a unified platform in the United Kingdom showcased some intriguing trends in terms of downloads, revenue, and active users. Here's a detailed look at how these popular games fared.
Roblox saw a strong performance with weekly revenue fluctuating between $749K and $980K. Weekly downloads peaked at 68K in early April but generally hovered around the 45K to 62K range throughout the quarter. The game maintained a high level of engagement, with weekly active users increasing from approximately 3.2M at the start of April to over 3.5M by the end of June.
Minecraft experienced steady weekly revenue, initially around $118K, spiking to $139K in early April, and settling at around $78K to $83K towards the end of June. Weekly downloads were more variable, peaking at 9.4K in mid-April before declining to around 4.5K by the end of the quarter. The game's weekly active users remained relatively stable, oscillating between 867K and 1.04M.
Rec Room: Play with Friends had modest weekly revenue, peaking at $6.4K in mid-April and generally ranging between $3.1K and $5.1K. Weekly downloads saw a significant decline from 30K in early April to around 9.5K by the end of June. Active user numbers also decreased from approximately 68K to 45K over the same period.
Terraria showed consistent revenue, fluctuating between $1.6K and $3.5K weekly. Downloads were relatively low, staying within the 300 to 684 range, while active users showed a slight decline from around 2.5K at the start of April to just over 2.1K by the end of June.
Lastly, Growtopia recorded weekly revenue ranging from $719 to $2.7K. Downloads were minimal, peaking at 154 in early April and dropping to as low as 33 by late June. Active users also saw a downward trend, starting at 790 and decreasing to 685 by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored for these and other mobile applications.